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Wednesday, August 21, 2013

Ever Wanted to Get Paid to Run LARPs for Schoolkids?

Via Emily Care Boss on the Intercon X Facebook group:

[The Arlington Enrichment Collaborative (AEC) in Arlington, MA] is a nonprofit that provides innovative older youth program afterschool and on weekends. Visit us at www.arlingtonenrichment.org. We enroll 80 youth in our EEC licensed middle school afterschool program as well as workshops for high school students, 50-60 youth a day come to our afterschool program. We have 1 staff member for each 10 youth.

Job Description:
The Live Action Role Playing Coordinator/ or AEC LARP Coordinator is responsible for coordinating the LARP program. We have both middle school and high school enrichment classes that all follow the same gaming system and plot lines. You would coordinate an entire program of 20-40 youth, ages 10-18 and help them develop characters and a world with rules and strategy afterschool.

An ideal candidate is an individual with LARP experience, preferably with youth, who is excited and passionate about developing his/her own LARP curriculum around an already established program. It would also be helpful if the individual had an education or theatrical background. Our youth are very familiar with the NERO rule book currently.

This is considered a full-time 40 hour/week position with some weekends and evenings. We utilize flex hours and the ability to work from home during administrative hours--any time before 2p. We will need you for program from 2-6:30 T-Friday, Wednesdays till 7p

The job requirements and contact info are available on the Craigslist job ad posting.

Thursday, August 8, 2013

Bring Your Mechanics to NELCO!

From Laura47 via interconlarp on LJ:

(NELCO is this weekend at the Chelmsford Radisson, we'll talk about LARP writing and running and playing, and people will write a LARP in 24 hours and run it sunday. Details here: http://guestlistapp.com/events/148377 )

***TL;DR: Bring your mechanics to NELCO and we'll work on them with you!***

Do you have a LARP mechanic that doesn't do what you want? Inelegant, too hard for players to understand, requires too much GM intervention? You've tried revising it, but it's never quite what you want? Do you have an idea for a mechanic, but don't know how to finish it? Are you an experiences GM, or still coming up with your first idea?

Bring your LARP mechanics (or mechanic ideas) in need of love to the mechanic workshop, Saturday from 4-6! Led by Peter Litwack, coauthor of the popular Darkwater Combat system, we'll critique and rebuild mechanics. If we run out of mechanics, we'll brainstorm new ones.

You may have seen Peter's mechanics at work in Sky No Longer Blue, A Single Silver Coin, Two Hours in London, Dreams of Peace, Dreams of War, The Road to Impunity, or Lost in the Jungles of Time. Peter believes in elegant mechanics that suit each game's individual needs, don't break immersion, and ideally allow the players to never need to halt game to call over a GM. Come to Peter's talk about mechanics Saturday at 2 to hear more and discuss mechanics and game writing.

***TL;DR: Bring your mechanics to NELCO and we'll work on them with you!***

Seriously, Peter is really good with this stuff. And it's not just combat mechanics either -- any kind of mechanic is fair game.